Hi, I've been developing an app that I can use to develop GLSL 150+ code, and all has gone well to this point. Of course, since GLSL 140+ doesn't support built-ins, I've been using the method demonstrated in the osgvertexattributes.cpp example.
The setUseModelViewAndProjectionUniforms() method is fairly straightforward, and I've used it successfully in replacing built-in's in GLSL code. But I'm trying to solve the mystery of setUseVertexAttributeAliasing(). I've dug into the osg source (though not very deeply) with little success. I plan to keep digging, but I was hoping maybe there was a discussion somewhere that illuminated this a bit more. I did find this somewhat helpful thread: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg48900.html but nothing else. Any hints? ... Thank you! Cheers, Joel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42618#42618 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org