I think I got it: Code:
osg::Vec3d cameraUp = ellipsoid->computeLocalUpVector(cameraPositionXZY.x(),cameraPositionXZY.y(),cameraPositionXZY.z()); then insert the cameraUp as the third argument to setHomePosition. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42801#42801 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org