Hi all,

totally agree with you Serge. I wonder why its not part of osg core. Is there any chance that this might happen ?

Cheers, PP


Hi Jeremy,

osgPPU is absolutely what you're looking for, just take a look to it's examples, it's a really powerful toolkit.

Cheers,

On Tue, Sep 20, 2011 at 8:38 AM, Daniel Trstenjak <daniel.trsten...@science-computing.de <mailto:daniel.trsten...@science-computing.de>> wrote:


    Hi Jeremy,

    > And as far as performance is concerned: how often is this rendering
    > paradigm used in high-fps applications?

    Games like Killzone 2 are using deferred rendering
    (http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf)
    in conjunction with 'Multiple Render Targets' to achieve the
    desired performance.


    Greetings,
    Daniel

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