Hi all,
totally agree with you Serge. I wonder why its not part of osg core. Is
there any chance that this might happen ?
Cheers, PP
Hi Jeremy,
osgPPU is absolutely what you're looking for, just take a look to it's
examples, it's a really powerful toolkit.
Cheers,
On Tue, Sep 20, 2011 at 8:38 AM, Daniel Trstenjak
<daniel.trsten...@science-computing.de
<mailto:daniel.trsten...@science-computing.de>> wrote:
Hi Jeremy,
> And as far as performance is concerned: how often is this rendering
> paradigm used in high-fps applications?
Games like Killzone 2 are using deferred rendering
(http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf)
in conjunction with 'Multiple Render Targets' to achieve the
desired performance.
Greetings,
Daniel
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