Thanks for the replies... My Scene class manages the scene graph almost entirely (sans custom nodevisitors and callbacks). It isn't derived from any osg classes and I can't really think of any reason why it should be... The class itself has no active role in the scene graph, it merely acts as a container for the scene graph and whatever functions I need to manipulate the scene graph.
However, on a wild hunch, I tried inheriting osg::Referenced into Scene (then making all references to my Scene object osg::ref_ptr<sg::Scene>) but to no avail (note that "sg" is the namespace I use for my application). Anyway, I'd include code, but there's five files or so and it needs a little cleaning, so I'll try to post that later, in the hopes someone wants to poke though it... Thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42948#42948 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org