I think Paul Martz did already.
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/9237/focus=9304
jp
On 29/09/2011 13:46, Per Nordqvist wrote:
I also struggled with this issue once and I believe osgspotlight suffers
from exactly the same "quadrant defect" if you look closely.
Would be really nice if somebody submitted a fix.
/Per
On 29 September 2011 01:59, Brad Colbert <bcolb...@rscusa.com
<mailto:bcolb...@rscusa.com>> wrote:
Glenn,____
__ __
Bingo! That was it. I wasn’t quite sure that would work with
TexGen but there you go!____
__ __
Thanks!____
__ __
____
__ __
-B____
__ __
*From:*osg-users-boun...@lists.openscenegraph.org
<mailto:osg-users-boun...@lists.openscenegraph.org>
[mailto:osg-users-boun...@lists.openscenegraph.org
<mailto:osg-users-boun...@lists.openscenegraph.org>] *On Behalf Of
*Glenn Waldron
*Sent:* Wednesday, September 28, 2011 4:40 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] GLSL shaders and projective texturing____
__ __
Brad,____
I once had the same issue; calcuating my texgen matrix like this
worked:____
__ __
texGenMat =____
modelViewMat *____
projectionMat *____
osg::Matrix::translate(1, 1, 1) *____
osg::Matrix::scale(0.5, 0.5, 0.5);____
__ __
Glenn Waldron / Pelican Mapping / @glennwaldron
____
On Wed, Sep 28, 2011 at 7:34 PM, Brad Colbert <bcolb...@rscusa.com
<mailto:bcolb...@rscusa.com>> wrote:____
Hi Chris,
Thanks! I found that one too but it still doesn't help me figure
out how to fix the coordinates so that my projected texture renders
in the center of the projection frustum instead of the upper right
quadrant. It's strange and I can't figure it out.
-B____
-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
<mailto:osg-users-boun...@lists.openscenegraph.org>
[mailto:osg-users-boun...@lists.openscenegraph.org
<mailto:osg-users-boun...@lists.openscenegraph.org>] On Behalf Of
Chris 'Xenon' Hanson
Sent: Wednesday, September 28, 2011 3:31 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] GLSL shaders and projective texturing____
On 9/27/2011 7:21 PM, Brad Colbert wrote:
> I am closer!
Looks like the other example I have is FFP not GLSL. Here's a
working GLSL
implementation (not OSG) that should be relatively easy to feed with
OSG uniforms and such:
http://www.ozone3d.net/tutorials/glsl_texturing_p08.php#part_8
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.
Consulting. Contracting.
"There is no Truth. There is only Perception. To Perceive is to
Exist." - Xen
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