Hi Robert

Not sure how relevant to you this is, but as I reported I had the same
uniform mat4 array issue on IOS gles2. I've downloaded and linked to the
latest trunk just now and that has fixed the problem. Was the issue you
mentioned Nvidia specific or OpenGL in general.

I guess it doesn't matter either way, I now have the osganimationhardware
example running on my iPod Touch 4th gen.

Now to try and make it look pretty :)

Cheers
Tom

PS

Only change needed was to attach a fragment shader and change a few variable
names, shaders are attached.

Attachment: skinning.frag
Description: Binary data

Attachment: skinning.vert
Description: Binary data

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