Hello Dan,
The main problem with calling setColorArray to update the vertex colors is that it visibly slows the framerate. Is there any way around completely resetting the color array on the geometry every frame (update)?
Calling setColorArray() calls dirtyDisplayList(), which is what is actually needed in order for the display lists to be recompiled and ready to use with your changes.
If you are updating the color array (or indeed any array in the Geometry) often, then you should just disable display lists by calling setUseDisplayLists(false). Also you can experiment with setUseVertexBufferObjects(true), for some uses vertex buffer objects are faster than plain vertex buffers but in some cases they are slower.
Display lists are for static geometry. If your geometry is changed often, the overhead of compiling the display list will severely affect frame rate as you have seen.
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org