Sweet, I got it working.

For some reason our scene must be doing something weird with the lighting. Both 
stateSet()->setMode( GL_LIGHTING,
osg::StateAttribute::ON|osg::StateAttribute::PROTECTED ); and 
stateSet()->setMode( GL_LIGHTING,
osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED); did not fully enable 
or disable lighting for the node (or for some reason the colors were still 
bleeding strangely). 

I managed to figure out another spot I could set up my camera that worked 
correctly. Thanks so much for the help!

~ Dan

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http://forum.openscenegraph.org/viewtopic.php?p=43338#43338





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