Sweet, I got it working. For some reason our scene must be doing something weird with the lighting. Both stateSet()->setMode( GL_LIGHTING, osg::StateAttribute::ON|osg::StateAttribute::PROTECTED ); and stateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF|osg::StateAttribute::PROTECTED); did not fully enable or disable lighting for the node (or for some reason the colors were still bleeding strangely).
I managed to figure out another spot I could set up my camera that worked correctly. Thanks so much for the help! ~ Dan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43338#43338 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org