Hi Eric,

I could be that you are updating the nodes position after the
osgParticle classes have executed.  You don't say how you've
constructed your scene graph and how you update so there is little
others can recommend specificallly.

Robert.

On 15 November 2011 10:01, Eric Pouliquen <epouliq...@on-x.com> wrote:
> Hi,
>
> I'm using osgParticles to make a smoke trail on a node moving very fast in 
> the scene. It seems particles have one frame latency so that the starting 
> point of the trail is late on the trajectory compared to the moving node.
>
> Is it something due to particles architecture ? How to avoid this because I 
> need absolutely to move my node very fast, with a NodeTrackerManipulator 
> pointing to it, and the rendering problem of particles is very visible :(
>
>
> Cheers,
> Eric
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43888#43888
>
>
>
>
>
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