Farshid: head on the nail! :-)

Hence, it makes no sense storing a color in ShapeDrawable.

Actually, Robert, I think you implemented Shape and ShapeDrawable when you
were working here at VRlab in Umeå, right? ;-)

Cheers,

/A

On Sat, Dec 3, 2011 at 12:18 AM, Jason Daly <jd...@ist.ucf.edu> wrote:

> **
> On 12/02/2011 03:18 PM, Farshid Lashkari wrote:
>
> Hi Jason,
>
> On Fri, Dec 2, 2011 at 11:30 AM, Jason Daly <jd...@ist.ucf.edu> wrote:
>>
>>  I don't understand what you mean here.  If you disable lighting,
>> material colors are irrelevant.  The ShapeDrawable's colors are the ONLY
>> way to set the color.
>>
>
>  That's actually not the case with OSG. If you look at the source for
> osg::Material, you will notice it calls glColor with one of the material
> colors (depending on the color mode). This means you can use osg::Material
> to control the color of geometry even when lighting is disabled.
>
>
> My mistake, I didn't realize that.  I guess I've never hit that use case
> before.
>
> --"J"
>
>
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>
>


-- 
__________________________________________
Anders Backman, HPC2N
90187 Umeå University, Sweden
and...@cs.umu.se http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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