Hello all, We are using quite large 3D textures in our application loaded from images (a couple hundred MB). On reload the texture / underlying image are deleted and we can see that the Texture3D destructor is called properly and that the application memory is released looking at the process in the Windows Task Manager.
However, the global memory of the computer keeps on increasing with each reload which might point to a possible graphics driver memory issue. I was wondering if other people have had similar experiences... We are using a 64-bit release OSG 2.9.8 under Windows Vista Ultimate 64-bit SP2 with a GeForce GTX580 driver version 285.62. cheers, bill
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