Hi,
when i'm drawing a transparent pyramid it is ok; but while i rotating via  
transformation matrix this pyramid outside this updating makes distortions in 
the pyramid just like the triangle primitives have patterns. I tried other 
blending modes else than GL_BLEND and mede stateattr protected etc. but didnt 
work.  How i can overcome this? The little code that i wrote:

Code:

    pyramidGeometry->getOrCreateStateSet()->setMode(GL_BLEND, 
osg::StateAttribute::ON);
    
pyramidGeometry->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
    Map3DFOVObject->addDrawable(pyramidGeometry.release());
    FOVTransformMatrix->addChild(Map3DFOVObject.get());


[/code]

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http://forum.openscenegraph.org/viewtopic.php?p=44382#44382





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