marlam wrote: > Hi Evan, > > this reply may be a bit late, but you may want to have a look at the post > called "Support for floating point data in VirtualPlanetBuilder" on the > osg-submissions list. > > With this, you can add texture layers containing arbitrary floating point > data (such as your temperature measurements). You can then convert your data > to colors in the fragment shader in any way you see fit. > > Cheers, > Martin
I searched for "Support for floating point data in VirtualPlanetBuilder" and found this post: http://forum.openscenegraph.org/viewtopic.php?t=9515 but I'm confused; it says it's proposing a feature yet it has specifics on usage. As far as I know the --RGBA32F flag is not in the current version of VPB correct? This feature would help me out but I don't think it exists yet... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44392#44392 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org