I'm using a 3rd party library that returns a Texture2D object that represents a snapshot of the scene. However they don't attach an Image object to it. How can I retrieve the pixel data in the Texture2D object and save to disk? I don't see any accessor methods in either Texture2D or Texture that allow me to do this.
Thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44946#44946 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org