Hi, Yes, I'm facing the same problem.
I found a workaround by resorting intersections in a new container : for each intersection : - I compute the worldIntersectionPoint by transfoming the localIntersectionPoint in world coordinates - I compute the camera world position <-> worldIntersectionPoin distance It's a little slow, and it's only a workaround, but it works. Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44973#44973 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org