Hi,

Yes, I'm facing the same problem.

I found a workaround by resorting intersections in a new container :
for each intersection :
- I compute the worldIntersectionPoint by transfoming the 
localIntersectionPoint in world coordinates
- I compute the camera world position <-> worldIntersectionPoin distance

It's a little slow, and it's only a workaround, but it works.

Aurelien

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