Chris Hanson wrote:
> OpenGL FFP lights are point light sources only.
> 
> Generally you have to simulate non-point light sources with arrays of lights 
> (FFP) or a custom shader (GLSL). No examples of either of these are included 
> in OSG.
> 
> What are you trying to accomplish?
> 
> 
> 
> -- 
> Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
> (http://www.alphapixel.com/)
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So it is posible to implement it with GLSL and could you provide me with some 
reference materials ?



I am experimenting and trying to implement summed area variance shadow mapping 
with extended light source.

And i need to define this extended light source first .

Regards
Sajjad

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