Scott, there must be something about your issue that I don't understand, because
I think it would be pretty easy to accomplish what you want.
You have a model with an orientation and a translation, and you want to display
coordinate axes that represent that. Just draw your axes under a transform node
that contains both the orientation and translation.
You also want to draw a second set of axes at the same location, but without the
model's orientation. Just draw those axes under a second transform node that
contains the translation only.
If you want to get fancy, you can experiment with hierarchical concatenation of
matrices so that the translation only appears once, or you can also play with
inverse matrices, etc. All this depends on the organization of your application
and your scene graph, and your level of comfort with linear algebra. But I'd
think the simple approach would certainly work. Unless I'm missing something...?
-Paul
On 2/17/2012 11:22 PM, Scott Wasinger wrote:
Bump... I still don't have a solution to this problem, and I'm in need of some
fresh ideas or insight. I think I'm missing some detail that's important but
is obvious to everyone else.
Scott
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45561#45561
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org