Hi,

In my application, I need to render 2 buffers :
- color buffer
- "object-code" buffer

I obtain the color-buffer by normal rendering to an FBO.

For some algorithms purpose (object tracking, objects statisitics, etc...) I 
need also an "object-code" buffer with, for each pixel, an int value 
corresponding to the object.

 I can do this with a shader in another FBO, but I need this buffer to be not 
antialiased at all.

For example, if the background code is "0", and there are 2 objects in the 
scene (codes "10" and "20") the final "object-code" buffer must be filled with 
"0", "10" and "20" but no other value.

How can I configure my rendering to do so ? Maybe using the stencil buffer as a 
object-code buffer (I don't know if antialiasing such as MSAA affect stencil 
buffer) ?

Thank you!

Cheers,
Aurelien

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