Hi jcronje,

The method applyAsRenderTarget() or mapAsRenderTarget() is automatically called 
when
a GLMemoryTargetCallback is attached to a camera. 
Please see the osgRTTDemo-example.
It is required in order to synchronize the memory spaces correctly.
You need to be shure that a GL-Context is ready in order to call 
applyAsRenderTarget().

Does it already work by now?

Best regards,
Jens

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http://forum.openscenegraph.org/viewtopic.php?p=45797#45797





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