Hi Culling time is more about amount of nodes\drawables in scene and how they organized into graph, and less about vertices itself. You can try to run your model through osg optimizer with SPATIALIZE_GROUPS option. Also check if you use any cull callbacks with heavy running time. And if you have some nodes on which culling is disabled ( setCullingActive(false) ) deeply in graph structure, this can kill your performance too.
Cheers. 26.02.2012, 03:07, "Suyang Dong" <dongsuyang.f...@yahoo.com.cn>: > Hi, > I use compositeViewer, (osg 2.8.1) and each view contains no more than small > amount of vertices. However the culling time, showed by the Statshelper, can > be more than 30. > The tricky thing is it is inconsistent between runs. Sometimes the culling > time is 5 ~ 6. Then after I rerun the program, it shoots up to more than 30 > > I have attached the file for initializing views, > > Looking for help. > > Thank you! > > Cheers, > Suyang > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=45769#45769 > > Attachments: > http://forum.openscenegraph.org//files/rediculous_culling_180.jpg > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org