I would be very interested in this as well. I have been having this
issue for a long time. Our development systems all have one widescreen
monitor at 1920x1080 and then one SD monitor at 1280x1024. If we want to
run a 1280x1024 window on the widescreen as the left monitor, all is
fine. However if you want it to run on the 1280x1024 monitor and it is
the left most monitor, only 75% of the time it's fine. The other 25% go
between showing up on the wrong screen and running at 1280x1024 inside
of a 1920x1080 full screen window.

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Daly
Sent: Friday, February 24, 2012 12:05 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] How to prevent resize of viewer window
(WindowsandLinux)

On 02/24/2012 04:13 AM, Robert Osfield wrote:
> You should be able to do the cross platform route, but if there is a 
> bug on the OSG side on one particular platform we as a community just 
> need to fix it.  I just have access to Linux, and have very little 
> Windows experience so can't help out with debugging the Windows side, 
> so have to rely on Windows dev to get things working perfectly under 
> Windows - this normally works out pretty well.
>
> To resolve the issue the best route would be to create a small example

> that illustrates the problem so that others can reproduce, confirm the

> problem and then work to fix it.  Modifying an existing osg example 
> would probably be a good place to start.

I found a little program I can test with.  It looks like the MWM
property for resizing is being set correctly, just the window manager
(Metacity, in my case) is ignoring it.  I'm putting together a
submission that uses the ICCCM hints instead.

--"J"

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