Thanks for the responses.

Using a PixelBufferObject did not appear to make any difference in performance 
for me.  My video hardware only supports OpenGL 1.5, so that is probably the 
reason.  

I suspect the power of two issue is the cause of my performance problem.  When 
I create a 640x480 image I get a console message that it is being scaled to 
512x512.  However, when I try to create a 512x512 image instead, I get an error 
message "Detected OpenGL error 'invalid enumerant' at After Renderer::compile". 
 This is before I even attempt to load any video data into the image.  What 
does this error mean?

Here is the code:

int pixelsX = 640;
int pixelsY = 480;
int bytesPerPixel = 4;

rawData = new unsigned char[pixelsX * pixelsY * bytesPerPixel];
memset(rawData, 0xFF, (pixelsX * pixelsY * bytesPerPixel)); 

setImage( 
        pixelsX,                // width
        pixelsY,                // height
        1,                      // depth
        GL_RGB8,                 // internal texture format
        GL_BGRA,                 // pixel format
        GL_UNSIGNED_INT_8_8_8_8, // data type
        rawData,                // raw data
        osg::Image::NO_DELETE); // memory allocation mode

Using 640x480 (which gets scaled to 512x512) I get a white quad, as I expect.  
However, if I use 512x512 image, I see distorted green lines with a black 
background on the quad, along with the error.  If I try to load any video data 
at this point, the program crashes.

I also have the option of using a video frame of 8 bits per pixel (for a 
greyscale image) but I have not been able to see the image at all in that case. 
 I tried using the GL_LUMINANCE pixel format and GL_UNSIGNED_BYTE data type, 
along with a few other combinations, but nothing has worked so far.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=45956#45956





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