Hi Robert
I mixed up the include file path. This happens quickly when switching between 
different osg versions... my fault.
Regards
Daniel

-----Ursprüngliche Nachricht-----
Von: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Robert 
Osfield
Gesendet: Donnerstag, 29. März 2012 10:41
An: OpenSceneGraph Users
Betreff: Re: [osg-users] osg3.1.1 : bindPBufferToTextureImplementation not 
implemented

Hi David,

I haven't seen this error.  Does this occur in any of the OSG examples, this 
would help others understand what might be going on.

What hardware/drivers are you using?

Robert.

On 29 March 2012 09:36, Daniel Schmid <daniel.sch...@swiss-simtec.ch> wrote:
> Hi there
>
>
>
> I'm trying to switch my application from osg 3.0.1 to osg 3.1.1 (and 
> even to head 3.1.2) and I suddenly have the following message appearing 
> cyclically:
>
>
>
> GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented.
>
>
>
> The Line is written in PixelBufferX11 obviously, but comparing it to
> osg3.0.1 I find that the same line is there, too, but since the error 
> doesn't come there, there must have been a change somewhere that makes
> osg3.1.1 call this part of code?
>
>
>
> The render loop is stuck somehow, nothing is displayed. Anybody else 
> having the same behaviour?
>
> What do I have to do? Robert?
>
>
>
> Regards
>
> Daniel
>
>
>
>
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> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
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>
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