Hi Robert I mixed up the include file path. This happens quickly when switching between different osg versions... my fault. Regards Daniel
-----Ursprüngliche Nachricht----- Von: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Robert Osfield Gesendet: Donnerstag, 29. März 2012 10:41 An: OpenSceneGraph Users Betreff: Re: [osg-users] osg3.1.1 : bindPBufferToTextureImplementation not implemented Hi David, I haven't seen this error. Does this occur in any of the OSG examples, this would help others understand what might be going on. What hardware/drivers are you using? Robert. On 29 March 2012 09:36, Daniel Schmid <daniel.sch...@swiss-simtec.ch> wrote: > Hi there > > > > I'm trying to switch my application from osg 3.0.1 to osg 3.1.1 (and > even to head 3.1.2) and I suddenly have the following message appearing > cyclically: > > > > GraphicsWindow::bindPBufferToTextureImplementation(..) not implemented. > > > > The Line is written in PixelBufferX11 obviously, but comparing it to > osg3.0.1 I find that the same line is there, too, but since the error > doesn't come there, there must have been a change somewhere that makes > osg3.1.1 call this part of code? > > > > The render loop is stuck somehow, nothing is displayed. Anybody else > having the same behaviour? > > What do I have to do? Robert? > > > > Regards > > Daniel > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org