Hi David, Sorry my last email was a quick test via remote desktop, doh.
It still unfortuantly crashses, osgforest also crashes as well I will have a play with things, its probably something I have introduced onto my system.. My specs are much the same as yours except, I compile the x64 version, Nvidia 480gtx x2 Regards Martin From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Callu Sent: 03 April 2012 01:53 To: OpenSceneGraph Users Subject: Re: [osg-users] problem with svn (atomic counter?) Hi Martin I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 32 bit and osggeometryshader work fine. As I am a little bit paranoiac with the crappy VS developpement tools : Have you restart Windows and/or VS after NVidia driver update ? Have you rebuild OSG since your last SVN update or just do a 'build' ? Are you sure to use good osg dll ? HTH David Callu
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