Hi there

I noticed that in StandardShadowMap, in the method ViewData::init starting from 
line 607 there is code that sets the cameras stateset to an empty shader 
program.  Does this mean that all shaderprograms that are set in my scene graph 
are deactivated for the shadow pass?

I abuse some vertex shaders to rotate billboards into eye orientation. When the 
shadow pass disables these shaders, this would explain why my billboards do not 
work...

Can anyone confirm this?

Regards
Daniel

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