Hi there I noticed that in StandardShadowMap, in the method ViewData::init starting from line 607 there is code that sets the cameras stateset to an empty shader program. Does this mean that all shaderprograms that are set in my scene graph are deactivated for the shadow pass?
I abuse some vertex shaders to rotate billboards into eye orientation. When the shadow pass disables these shaders, this would explain why my billboards do not work... Can anyone confirm this? Regards Daniel
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