Hi guys,

I solved the issue NOT using a osg::Camera at all. It caused a series of other 
fatal issues (culling away some geometry, that was then missing in reflections).

anyone doing ray-tracing, do not use osg::Camera as a root of your scene for 
intersectionVisitor ! it will fail with secondary rays.

take care,
Andrey

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http://forum.openscenegraph.org/viewtopic.php?p=47057#47057





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