Hi,

just a guess - try global ambient intensity.
i'm using this code:
Code:
osg::LightModel *lightModel = collisionStateSet ? 
dynamic_cast<osg::LightModel*> 
(collisionStateSet->getAttribute(osg::StateAttribute::LIGHTMODEL)) : NULL;
if (lightModel) {
        globalAmbientIntensity = lightModel->getAmbientIntensity();
}



Cheers,
Andrey

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http://forum.openscenegraph.org/viewtopic.php?p=47058#47058





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