Hi Michael, On 25 April 2012 04:14, michael kapelko <korn...@gmail.com> wrote: > Seeing games that actually exist I wonder why is Games -> Album empty > then.
Are you referring to a specific link on openscenegraph.org that is empty, or just a general comment that Games and OSG aren't well advertised? If the former could you point to the place where you are looking. > Its emptiness gives false impression of abandonment. Our old Trac wiki is a little under loved. > OGRE forums has Showcase forum where people advertise their work. I > see Announcments here, but it's 99% of job postings. > Also, the site posts monthly updates on people work progress which > gives good impression of what one can do with OGRE. > > Why not do the same for OSG? Good suggestion. Our Screenshots is kinda of showcase, but not a great one given that it's not really keeping up to date, rather it's got populated a number of years ago and hasn't been updated much since. With the new Joomla website in the works we can work on making the content easier to use and find information for end users, as well make it easier for the community to contribute to it, and for it to keep track of latest news etc. Feel free to chip in with the discussions on the new site. -- As a general note about Games and OSG vs Ogre, I suspect it's partly down the roots of each project and the culture that grew up around it. OSG grew from the vis-sim world and over the years grew into a general purpose and highly portable scene graph library, with it's community coming form the professional simulator, large scale visualization, VR and scientific markets. Whereas Ogre from the start was graphics API for Games, it too though can be used for more things than games but and culturally games looks to have remained it's heartland. Perhaps one aspect to our project websites that reflects the cultural differences might be the professional non games market tends to not put much effort in advertising results, major projects can roll out ontop of the OSG and no one in the public ever gets to know about it - even though they might see it on TV every day! Whereas in the Game centric communities their is a demo scene sub-culture, great artwork, effects and dynamic game sequences is what gets your work noticed. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org