Hi Michael,

On 25 April 2012 04:14, michael kapelko <korn...@gmail.com> wrote:
> Seeing games that actually exist I wonder why is Games -> Album empty
> then.

Are you referring to a specific link on openscenegraph.org that is
empty, or just a general comment that Games and OSG aren't well
advertised?  If the former could you point to the place where you are
looking.

> Its emptiness gives false impression of abandonment.

Our old Trac wiki is a little under loved.

> OGRE forums has Showcase forum where people advertise their work. I
> see Announcments here, but it's 99% of job postings.
> Also, the site posts monthly updates on people work progress which
> gives good impression of what one can do with OGRE.
>
> Why not do the same for OSG?

Good suggestion.  Our Screenshots is kinda of showcase, but not a
great one given that it's not really keeping up to date, rather it's
got populated a number of years ago and hasn't been updated much
since.

With the new Joomla website in the works we can work on making the
content easier to use and find information for end users, as well make
it easier for the community to contribute to it, and for it to keep
track of latest news etc.

Feel free to chip in with the discussions on the new site.

--

As a general note about Games and OSG vs Ogre, I suspect it's partly
down the roots of each project and the culture that grew up around it.
 OSG grew from the vis-sim world and over the years grew into a
general purpose and highly portable scene graph library, with it's
community coming form the professional simulator, large scale
visualization, VR and scientific markets.  Whereas Ogre from the start
was graphics API for Games, it too though can be used for more things
than games but and culturally games looks to have remained it's
heartland.

Perhaps one aspect to our project websites that reflects the cultural
differences might be the professional non games market tends to not
put much effort in advertising results, major projects can roll out
ontop of the OSG and no one in the public ever gets to know about it -
even though they might see it on TV every day!  Whereas in the Game
centric communities their is a demo scene sub-culture, great artwork,
effects and dynamic game sequences is what gets your work noticed.

Robert.
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