On 5/05/12 22:30 , Martin Oswald wrote: > texture2D = dynamic_cast<osg::Texture2D*>(attr); > ... > texture2D->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);
Typo? 2D textures only require WRAP_S and WRAP_T. /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org