On 5/05/12 22:30 , Martin Oswald wrote:
>   texture2D = dynamic_cast<osg::Texture2D*>(attr);
> ...
>     texture2D->setWrap(osg::Texture::WRAP_R,osg::Texture::REPEAT);

Typo?  2D textures only require WRAP_S and WRAP_T.

/ulrich
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