I got it working. The issue is that readImageFromCurrentTexture() doesn't 
support TextureRectangle. I modified my program to use a Texture2D instead and 
it works now.

Adding TextureRectangle support to Image doesn't look like it would be too hard 
except that GL_TEXTURE_BINDING_RECTANGLE isn't a readily available constant. 
(it shows up in gl3.h in the 3.1 section, but I'm sure there's an earlier 
extension)

Thanks for the help,
John

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