Hi all, I'm about to implement some instanced rendering in my application and I was looking for the best way to pass per-instance data to the shaders.
I've then discovered that besides the Draw Instaced ARB there is another extension called Instanced Arrays, which basically allows to bind vertex attributes per instance ( or per multiple instances, controlled by a "divisor" attribute) instead of per vertex. Here is the link to the specs: http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt I couldn't find how to use this extension with osg. Is there support for this functionality? Thank you, Ricky
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