Hi all,

I'm about to implement some instanced rendering in my application and I was
looking for the best way to pass
per-instance data to the shaders.

I've then discovered that besides the Draw Instaced ARB there is another
extension called Instanced Arrays,
which basically allows to bind vertex attributes per instance ( or per
multiple instances, controlled by a "divisor" attribute)
instead of per vertex.
Here is the link to the specs:
http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt

I couldn't find how to use this extension with osg. Is there support for
this functionality?
Thank you,
Ricky
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