Hi,

I have just started with OpenSceneGraph. I am working on a project in which i 
need to capture frames from a video source and render them as texured quads. I 
need to enable transparency on these textures but my problem is that frames i 
am grabbing are in RGB format so need to add an alpha channel. My research told 
me if i set texture internal format to RGBA OSG will create an alpha channel 
for me. Now problem is how do i insert value in that alpha channel at runtime. 
I only need one alpha value that will apply to whole texture.

I cannot use shaders in this for some reasons.
Please Help !!

Thank you!

Cheers,
Abhishek

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http://forum.openscenegraph.org/viewtopic.php?p=48104#48104





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