Sounds more like an algorithm solution than an osg solution. The below algo isn't perfect, but it'll give you an idea.
finger1=false; finger2=false; while(checkForFingerPressRelease) { if (finger1pressed) finger1=true; if (finger2pressed) finger2=true; if (finger1released) finger1=false; if (finger2released) finger2=false; if (finger1 && finger2) { check for dragging of finger2 and rotate else check for dragging of finger1 and rotate } }//while ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48265#48265 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org