Hi, Brad Add this lines and you should be ok:
texture->setSourceType(GL_HALF_FLOAT); texture->setSourceFormat(GL_RGB); Cheers, Sergey. 19.06.2012, 05:01, "Brad Colbert" <bcolb...@rscusa.com>: > Hi, > > I'm getting an error when I try to use a floating point texture as a cube map > for an FBO. I'm able to repeat the error using the prerendercubemap example > where I changed line 223 to: > > texture->setInternalFormat(GL_RGB16F_ARB); > > The error I get is: > > RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 > > My hardware and driver versions are: > > HW: NVidia GT 540M > Driver: 268.30 > > I have not dug yet to see if this is something in OSG that may be incorrectly > setting up the FBO or if it's a fundamental problem. > > Any quick ideas? > > ... > > Thank you! > > Cheers, > Brad > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org