Hello,

On Mon, Jun 25, 2012 at 11:07 AM, Praveena Sara <pravee...@gmail.com> wrote:

> Hi,
>
> My requirements:
> Models should have keyframe animations in them
> Have textures
> Should be modeled and exported using 3Ds Max
>
> I hope to use either FBX or VRML models. What are the pros and cons of
> each model?
>

Stay away from VRML if you can - it is a long obsolete format, very verbose
and difficult to parse and it is not intended as a data exchange format,
rather it is everything and the kitchen sink system - meshes, scene layout
description, animation, interactive features, sound, what not. Furthermore,
OSG loader for VRML doesn't support full VRML, only a small subset useful
for loading geometry (e.g. animations are *not* supported). Also the VRML
exported by Max is of rather poor quality, not following the standard in
some ways.

FBX requires closed source, proprietary SDK if I remember correctly, but I
haven't tried using it.

If you are targetting an OSG application, you have a decent native OSG
format exporter available for Max. That is likely your best bet, IMO.

Regards,

Jan
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