Hello, On Mon, Jun 25, 2012 at 11:07 AM, Praveena Sara <pravee...@gmail.com> wrote:
> Hi, > > My requirements: > Models should have keyframe animations in them > Have textures > Should be modeled and exported using 3Ds Max > > I hope to use either FBX or VRML models. What are the pros and cons of > each model? > Stay away from VRML if you can - it is a long obsolete format, very verbose and difficult to parse and it is not intended as a data exchange format, rather it is everything and the kitchen sink system - meshes, scene layout description, animation, interactive features, sound, what not. Furthermore, OSG loader for VRML doesn't support full VRML, only a small subset useful for loading geometry (e.g. animations are *not* supported). Also the VRML exported by Max is of rather poor quality, not following the standard in some ways. FBX requires closed source, proprietary SDK if I remember correctly, but I haven't tried using it. If you are targetting an OSG application, you have a decent native OSG format exporter available for Max. That is likely your best bet, IMO. Regards, Jan
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org