Hi,

I'm studying OSG with Beginner's Guide Book.
But I did not learn about OpenGL.

First, let me show you the code related questions.


Code:
#include <osg/MatrixTransform>
#include <osg/LightSource>
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>

osg::Node* createLightSource( unsigned int num, 
                                  const osg::Vec3& trans,
                                                          const osg::Vec4& 
color )
{
        osg::ref_ptr<osg::Light> light = new osg::Light;
        light->setLightNum( num );
        light->setDiffuse( color );
        light->setPosition( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) );

        osg::ref_ptr<osg::LightSource> lightSource = new osg::LightSource;
        lightSource->setLight( light );

        osg::ref_ptr<osg::MatrixTransform> sourceTrans = new 
osg::MatrixTransform;
        sourceTrans->setMatrix( osg::Matrix::translate( trans ) );
        sourceTrans->addChild( lightSource.get() );

        return sourceTrans.release();
}



int main( int argc, char** argv )
{
        osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( "cessna.osg" );

        osg::ref_ptr<osg::Group> root = new osg::Group;
        root->addChild( model.get() );

        osg::Node* light0 = createLightSource( 0, osg::Vec3( -20.0f,   0.0f, 
0.0f ), osg::Vec4( 1.0f, 1.0f, 0.0f, 1.0f ) );
        osg::Node* light1 = createLightSource( 1, osg::Vec3(   0.0f, -20.0f, 
0.0f ), osg::Vec4( 0.0f, 1.0f, 1.0f, 1.0f ) );

        root->getOrCreateStateSet()->setMode( GL_LIGHT0, 
osg::StateAttribute::ON );
        root->getOrCreateStateSet()->setMode( GL_LIGHT1, 
osg::StateAttribute::ON );
        root->addChild( light0 );
        root->addChild( light1 );

        osgViewer::Viewer viewer;
        viewer.setSceneData( root.get() );

        return viewer.run();
}



In the code, GL_LIGHT0 and GL_LIGHT1 is being used.

I know there are from GL_LIGHT0 to GL_LIGHT7.

In my opinion GL_LIGHT0 features seems to be different from others.

Who can you explain GL_LIGHT0 is this?

... 

Thank you!

Cheers,
YoungStone,

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48576#48576





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