Hi, I'm studying OSG with Beginner's Guide Book. But I did not learn about OpenGL.
First, let me show you the code related questions. Code: #include <osg/MatrixTransform> #include <osg/LightSource> #include <osgDB/ReadFile> #include <osgViewer/Viewer> osg::Node* createLightSource( unsigned int num, const osg::Vec3& trans, const osg::Vec4& color ) { osg::ref_ptr<osg::Light> light = new osg::Light; light->setLightNum( num ); light->setDiffuse( color ); light->setPosition( osg::Vec4( 0.0f, 0.0f, 0.0f, 1.0f ) ); osg::ref_ptr<osg::LightSource> lightSource = new osg::LightSource; lightSource->setLight( light ); osg::ref_ptr<osg::MatrixTransform> sourceTrans = new osg::MatrixTransform; sourceTrans->setMatrix( osg::Matrix::translate( trans ) ); sourceTrans->addChild( lightSource.get() ); return sourceTrans.release(); } int main( int argc, char** argv ) { osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( "cessna.osg" ); osg::ref_ptr<osg::Group> root = new osg::Group; root->addChild( model.get() ); osg::Node* light0 = createLightSource( 0, osg::Vec3( -20.0f, 0.0f, 0.0f ), osg::Vec4( 1.0f, 1.0f, 0.0f, 1.0f ) ); osg::Node* light1 = createLightSource( 1, osg::Vec3( 0.0f, -20.0f, 0.0f ), osg::Vec4( 0.0f, 1.0f, 1.0f, 1.0f ) ); root->getOrCreateStateSet()->setMode( GL_LIGHT0, osg::StateAttribute::ON ); root->getOrCreateStateSet()->setMode( GL_LIGHT1, osg::StateAttribute::ON ); root->addChild( light0 ); root->addChild( light1 ); osgViewer::Viewer viewer; viewer.setSceneData( root.get() ); return viewer.run(); } In the code, GL_LIGHT0 and GL_LIGHT1 is being used. I know there are from GL_LIGHT0 to GL_LIGHT7. In my opinion GL_LIGHT0 features seems to be different from others. Who can you explain GL_LIGHT0 is this? ... Thank you! Cheers, YoungStone, ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48576#48576 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org