On Mon, Jul 2, 2012 at 10:51 AM, wang shuiying <shuiying.w...@fu-berlin.de>wrote:
> Hello, > > The scene graph structure is as following: > Nodes B and C are children of Transform Node A. Node A is attached to two > camera nodes CamA and CamB(pre render). > I want CamA to be able to render B and C, but CamB only B. Is there a way > to achieve that without using fragment shader with " if discard" ? > This is what NodeMasks are for. > > http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDemo or if that's still not responding, try the Google cache version: http://webcache.googleusercontent.com/search?q=cache:IpBLdKB5Zq4J:www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/NodeMaskDemo+&cd=1&hl=en&ct=clnk&gl=us -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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