You have to enable blending. Try this:
[code] ss->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); ss->setMode(GL_BLEND,osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED | osg::StateAttribute::ON); [/code] Thank you! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48670#48670 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org