Hi, I kind of provided a miniature stack trace by showing the function calls back to "draw()" which of course is part of the main loop but here it is anyway:
Thread [1] 16436 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault) osgViewer::CompositeViewer::eventTraversal() at 0x389fc4d756 osgViewer::ViewerBase::frame() at 0x389fc8c5a6 vis::OsgViewerRenderImplementation::frame() at OsgViewerRenderImplementation.cpp:548 0x7ffff0b09c26 vis::Camera::frame() at Camera.cpp:155 0x7ffff0b04119 vis::View::drawFrame() at View.cpp:83 0x7ffff0b22a82 Visuals::drawView() at Visuals.cpp:805 0x7ffff0afc439 Visuals::execute() at Visuals.cpp:154 0x7ffff0af9c8a VisualsExecute() at vectionVisuals.cpp:145 0x7ffff0af29cd SimExecute() at core.c:533 0x40ec82 SimCoreMain() at core.c:1,194 0x40fc62 <...more frames...> If I understood more about OSG and how it was built/designed I might know what's going on after a few minutes but I don't :( The origin of the problem is another story. There is something about losing the mouse (mouse leaves both window and entire screen (VM guest) at the same time. It isn't like I'm doing something strange with camera manipulators or anything. It's pretty strait forward. In fact I don't even care about keyboard or mouse input. All the input comes from a separate control interface subsystem outside OSG anyway. Although I did try something that uses frame() and draw() calls to update the display inside the VM and could not reproduce the problem so it may well be something I'm doing with my code but I can't imagine what. Thank you! Cheers, Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49238#49238 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org