Hi,

I kind of provided a miniature stack trace by showing the function calls back 
to "draw()" which of course is part of the main loop but here it is anyway:

Thread [1] 16436 [core: 0] (Suspended : Signal : SIGSEGV:Segmentation fault)    
        osgViewer::CompositeViewer::eventTraversal() at 0x389fc4d756    
        osgViewer::ViewerBase::frame() at 0x389fc8c5a6  
        vis::OsgViewerRenderImplementation::frame() at 
OsgViewerRenderImplementation.cpp:548 0x7ffff0b09c26     
        vis::Camera::frame() at Camera.cpp:155 0x7ffff0b04119   
        vis::View::drawFrame() at View.cpp:83 0x7ffff0b22a82    
        Visuals::drawView() at Visuals.cpp:805 0x7ffff0afc439   
        Visuals::execute() at Visuals.cpp:154 0x7ffff0af9c8a    
        VisualsExecute() at vectionVisuals.cpp:145 0x7ffff0af29cd       
        SimExecute() at core.c:533 0x40ec82     
        SimCoreMain() at core.c:1,194 0x40fc62  
        <...more frames...>     

If I understood more about OSG and how it was built/designed I might know 
what's going on after a few minutes but I don't :(  The origin of the problem 
is another story.  There is something about losing the mouse (mouse leaves both 
window and entire screen (VM guest) at the same time.  It isn't like I'm doing 
something strange with camera manipulators or anything.  It's pretty strait 
forward.  In fact I don't even care about keyboard or mouse input.  All the 
input comes from a separate control interface subsystem outside OSG anyway.

Although I did try something that uses frame() and draw() calls to update the 
display inside the VM and could not reproduce the problem so it may well be 
something I'm doing with my code but I can't imagine what.

Thank you!

Cheers,
Mike

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49238#49238





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to