Hi, Robert, Alistair Thanks for your replies.
I've seen osghud example, but that one has no clickable elements on the HUD camera. I've tried looking into osgpick example aswell, as it looks more suitable for my needs (with clickable buttons), but the thing is I have to use InteractiveImageHandler for Qt elements so it didnt work. I've looked into Cookbook examples aswell, though maybe not deep enough. But anyway, changing new osgViewer::InteractiveImageHandler(widgetImage.get(), texture, camera); for new osgViewer::InteractiveImageHandler(widgetImage.get()); makes camera completely "transparent": it does let me spin my 3d model through it but the button becomes unclickable too. Is it even possible to make e.g Qt button clickable while letting mouse controls through camera, like in osgpick? Am I missing something important? PS Right now I'm making new small camera for each Qt control (e.g I need button with 100px width and 50px height so there is fit camera created with a bit bigger size). Though I'm not sure if it's right way. Cheers, Max ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49604#49604 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org