Yup, well it's certainly possible (the shared context). It's what I'm doing now.
I'm going to investigate the use of deleteAllGLObjects when I get back to the office and have a 2nd screen connected that I can test with (I'm using the scenario of moving a window between two screens to force a CAOpenGLLayer context refresh). If that works, it's likely I'll stay with the shared context single threaded approach. -- Neil ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49605#49605 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org