Yup, well it's certainly possible (the shared context). It's what I'm doing now.

I'm going to investigate the use of deleteAllGLObjects when I get back to the 
office and have a 2nd screen connected that I can test with (I'm using the 
scenario of moving a window between two screens to force a CAOpenGLLayer 
context refresh).

If that works, it's likely I'll stay with the shared context single threaded 
approach.

--
Neil

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