HI Carsten,

On 28 August 2012 11:00, Carsten Scharfe <cscha...@dspace.de> wrote:
> I tried it out now.
> Windows are appearing, and shaders work on each view.
> But polygon corruption still persists.
>
> It seems to me that this is a driver issue.

It could well be, trying a different OS/hardware/drivers would help
determine if it is a driver issues.

Another route you could take is to create a single GraphicsWindow for
all your views and just manage the Camera Viewport's of each of the
View so that each appears separately.  The osgcompositeviewer
illustrate this in action.

Robert.
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