HI Carsten, On 28 August 2012 11:00, Carsten Scharfe <cscha...@dspace.de> wrote: > I tried it out now. > Windows are appearing, and shaders work on each view. > But polygon corruption still persists. > > It seems to me that this is a driver issue.
It could well be, trying a different OS/hardware/drivers would help determine if it is a driver issues. Another route you could take is to create a single GraphicsWindow for all your views and just manage the Camera Viewport's of each of the View so that each appears separately. The osgcompositeviewer illustrate this in action. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org