Hi, I would like to add a model pan feature to a NodeTrackerManipulator-derived class.
I realized that OrbitManipulator has a panModel() method but I'm not sure how to call it in a NodeTrackerManipulator. Which virtual methods should I reimplement and/or which member variable should I modify from my NodeTrackerManipulator-derived class? I thought I have to modify _center,_rotation and _distance variables but I found that osgGA:NodeTrackerManipulator::computeNodeCenterAndRotation() method (private non virtual), used in several virtual methods of osgGA:NodeTrackerManipulator, does not use those variables. So I'm a little confused. Thanks in advance for any clarifications. Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49727#49727 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org