Hi, I am wondering if someone ever tried to load 32bit floating point grayscale .tiff images under Mac OSX with ImageIO. This seems not working at all. This is a specific problem for grayscale textures.
I tried to change the code in the ImageIO ReaderWriter class but obviously I am doing something wrong. As far as documented it should be working: http://developer.apple.com/library/ios/#documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/dq_context/dq_context.html#//apple_ref/doc/uid/TP30001066-CH203-SW9 (search for Supported Pixel Formats) but the CGBitmapContextCreate tells you that this is not a valid combination if you use: Gray 32 bpp, 32 bpc, kCGImageAlphaNone|kCGBitmapFloatComponents OS X Is there anybody who tried that before? Thank you! Cheers, Matthias ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49738#49738 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org