Hi All I'm doing some hardware accelerated skinning which I've done a few times before, but i'm hitting a strange issue. So I do the below to in a visitor to add my HardwareRigTransform to the RigGeometry.
Code: osgAnimation::RigGeometry* rig = dynamic_cast<osgAnimation::RigGeometry*>(drawable); if (rig){ //apply the HardwareRigTransform rig->setRigTransformImplementation(new HardwareRigTransform); stateMask |= GLES2ShaderGenCache::RIGGED; } However, once I do this RigGeometry::update() stops being called entirely (added some console output to it). So in turn my hardware rig transforms operator isn't being called. Like I say I've done this before and as far as I can tell the code is the same, so was wondering if someone might have run into a similar issue. If I don't add the hardware rig transform I can see the rigged model (from fbx) animating as expected. Cheers Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49996#49996 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org