Hi, I've been programming in OpenGL for several years now, and I'm about to start a new project and thought OpenSG might be a good tool to use. However, I'm integrating data from lots of outside sources (gyros, cameras, network, etc) so I can't just do a "Viewer run()" (looking at doing the Viewer frame() thing), but I'm also going to have lots of frequently changing geometry & camera information. All the demos I see simply construct a Scenegraph once at program start, then do "Viewer run()". Is it possible/advisable to have frequently changing scenegraphs with OpenSG (eg, new nodes, dying nodes, changing nodes, etc).
... Thank you! Cheers, Randall ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49757#49757 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org