Hi,

I've been programming in OpenGL for several years now, and I'm about to start a 
new project and thought OpenSG might be a good tool to use.  However, I'm 
integrating data from lots of outside sources (gyros, cameras, network, etc) so 
I can't just do a "Viewer run()" (looking at doing the Viewer frame() thing), 
but I'm also going to have lots of frequently changing geometry & camera 
information.  All the demos I see simply construct a Scenegraph once at program 
start, then do "Viewer run()".  Is it possible/advisable to have frequently 
changing scenegraphs with OpenSG (eg, new nodes, dying nodes, changing nodes, 
etc).

... 

Thank you!

Cheers,
Randall

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http://forum.openscenegraph.org/viewtopic.php?p=49757#49757





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