Hi everyone,

the specification of Open GL ES 3.0 has been released. So  I wonder if anyone 
is planning to integrate it into osg? 
As far as i know it is compatible to OpenGL ES 2.0, but there are some more 
features. For example would it be interesting if the new texture-compression 
formats (ETC2/EAC and ASTC) will be supported in future (they are also part of 
OpenGL 4.3). 

Does anyone plans something or has an idea how complex it is to do this 
integration? I think it shouldn't be that hard because OGL ES is getting closer 
to OpenGL...

Thank you!

Cheers,
Katja

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http://forum.openscenegraph.org/viewtopic.php?p=49687#49687





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