Hi everyone, the specification of Open GL ES 3.0 has been released. So I wonder if anyone is planning to integrate it into osg? As far as i know it is compatible to OpenGL ES 2.0, but there are some more features. For example would it be interesting if the new texture-compression formats (ETC2/EAC and ASTC) will be supported in future (they are also part of OpenGL 4.3).
Does anyone plans something or has an idea how complex it is to do this integration? I think it shouldn't be that hard because OGL ES is getting closer to OpenGL... Thank you! Cheers, Katja ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49687#49687 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org