Hi Koduri, On 21/09/12 22:17, Koduri Lakshmi wrote: > I did a sample program to render a model using OSG. > > I created a complex model from 3dsmax having > 1lack of vertices. > I exported it as OSG using OSGExporter. I used optimization techniques to > reduce size > of the final osg file (don't know whether the vertexes are optimized or not ). > > It renders very well on the system having NVIDIA GeForce 8400GS with a RAM of > 512 MB graphics card. > > Now when I run this on a system having Intel graphics card with 128 MB RAM > then the > performance is very poor. I did a small transformation from left to right. > The moving is > sooo slow and getting > Scaling Image from 640 by 480 to 512 by 512 on command prompt (for textures > of the model).
Scaling the textures will kill performance. - if your hardware does not support non-power-of-two textures then rescale them offline. - if you're running out of texture memory scale them down, e.g. 128x128 rather than 512x512. Cheers, /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org