Hi Koduri,

On 21/09/12 22:17, Koduri Lakshmi wrote:
> I did a sample program to render a model using OSG.
> 
> I created a complex model from 3dsmax having > 1lack of vertices.
> I exported it as OSG using OSGExporter. I used optimization techniques to 
> reduce size
> of the final osg file (don't know whether the vertexes are optimized or not ).
> 
> It renders very well on the system having NVIDIA GeForce 8400GS with a RAM of 
> 512 MB graphics card. 
> 
> Now when I run this on a system having Intel graphics card with 128 MB RAM 
> then the
> performance is very poor. I did a small transformation from left to right. 
> The moving is
> sooo slow and getting
> Scaling Image from 640 by 480 to 512 by 512 on command prompt (for textures 
> of the model).

Scaling the textures will kill performance.

- if your hardware does not support non-power-of-two textures then rescale them 
offline.
- if you're running out of texture memory scale them down, e.g. 128x128 rather 
than 512x512.

Cheers,
/ulrich
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