Hi Sergey, When I attach a texture to the camera should I specify also the number of desired mipmap levels?
Code: slaveCameraLogAveragedLum->attach(osg::Camera::COLOR_BUFFER0, logAveragedLumTexture.get(), numMipMap, 0, /*mipmap*/true); In the documentation it is said > The level parameter controls the mip map level of the texture that is attached Am I understanding correctly this parameter? > Hi > > in camera interfaces there are attach method which have parameter to specify > either to generate mipmaps or not for texture rendertarget attachmant, it > does not behave correctly? > > Cheers, > Sergey. > Thank you! Cheers, Kenzo[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50334#50334 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org