Hi,

I'm surprised that QThread::currentThread() can return something else than a 
QThread instance.

But if this is really the case, the following should solve the issue :


Code:
QThread* pQThread = dynamic_cast< QThread* >(QThread::currentThread());
if (pQThread != NULL)
{
   QtThreadPrivateData* pd = static_cast< QtThreadPrivateData >(pQThread);
}




------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50337#50337





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